Alchemy

ALCHEMY:

The anceint "science" of Alchemy is used to produce various concoctions for use in the game, produced in seven different mediums, potions, salves, dusts, gases, explosives, incense and amulets. A description of the use of alchemy and an Alchemical Grimoire of fifty seven extremely useful (non-magical) concoctions is included,

Alchemy is not considered "Magic" unless a spell-caster was used to add spells to the formulas. Non-magical Alchemy cannot be "dispelled."

 

CYBER WARFARE:

The GM may wish to conduct a scenario that involves complex computer warfare. This section provides a way to conduct battles in such a war in an imaginitive way.

Hacks are treated like a cross between spells and alchemical formulas, and perhaps the player character hooks into a vast network and battles other hackers and system defenses to get where and what they need.

"Netrunning" combined with a post-modern transporter can place the character INTO the network for a "Tron"-like experience where nothing is ever as it seems, and the GM has the power to create a myriad of worlds that have been "created" by in-game programmers. (What, you mean your hotel does not have a magnificent net-run presence?)

Download Alchemy & Cyber Warfare.

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